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Currently embedded at IKEA, working on two of their new business platforms across Europe.

Twelve years designing digital products for companies with large teams, hard problems, and decisions that actually cost something if they go wrong.

Previously at Flat 101, leading CRO and UX for Santander, Meliá Hotels, Mapfre, IQOS, and Mutua Madrileña. Different clients, different industries, but roughly the same way of working every time.

A selection of clients worked with directly or through agency partnerships. Most engagements are covered by NDA, though methodology and decisions are always mine to share.

35+clients

Selected work.

Nine case studies across products, CRO, and design operations. Hover to preview.

Twelve years.
One consistent way of working.

Jose Romero, Senior Product Designer Zaragoza, Spain

I've been doing this since I was 21, and one thing hasn't changed: give me a messy environment and a half-written brief and I'll do my best work trying to figure out what actually needs to happen.

I work in English and Spanish at professional level, and operate comfortably across both.

Now GDI × IKEA
Embedded inside one of Europe's most recognised brands, across two new business platforms and multiple markets.
Before Flat 101
Spain's largest enterprise accounts, leading CRO and UX across banking, insurance, hospitality, and retail.
Started Havana
A studio of my own at 21, running a small design practice before moving to Spain.
More about me →
How I work

From a messy brief
to a clear next step.

Every project arrives with pressure from four directions: the business, the people using the product, the technology underneath, and the organisation making the calls. Above that sit the layers I work across, each with a few different tools. None of it runs in a fixed order, and no project needs all of it. What comes in at the bottom decides which tools get picked up on the way to the top.

Start from

  1. Whichever route the work takes, it ends in something a team can act on the next morning: what to build, why it matters, and how we'll know it worked.

    • Decision record
    • Tested prototype
    • Prioritised backlog
    • Success metrics
  2. Everything below is only useful if a team can repeat it. This layer covers the shared rituals, a record of what we've learned about users, and workflows where AI takes the repetitive parts.

    Team
    • Ways of working
    • Facilitation & workshops
    • Mentoring & teaching
    Tooling
    • Documentation & handoff
    • Shared insight library
    • AI-assisted workflows
  3. Shipping is where the question gets answered. With enough traffic I test properly. Without it, I look for the cheapest way to be less wrong.

    Experiments
    • A/B & multivariate testing
    • Metrics & reporting
    Quality
    • Usability testing
    • Accessibility review
    • Localisation QA
  4. The visible part. Because it rests on the decisions underneath, reviews tend to be about whether it works, which is a far more useful argument than taste.

    Structure
    • Information architecture
    • Design systems
    Surface
    • Interface & interaction design
    • Content & UX writing
    • Choice architecture
  5. Most of a project's value gets decided here, in what the team agrees to solve and what it agrees to leave for later.

    Problem
    • Problem framing
    • Behavioural diagnosis
    Bets
    • Hypotheses & success metrics
    • Trade-off mapping
    Scope
    • Scoping & appetite
  6. Before an opinion turns into a screen, I check what the evidence supports. Sometimes that takes a research round. Sometimes a session recording and two good questions are enough.

    People
    • User research
    • Behavioural analysis
    Data
    • Analytics & session data
    Context
    • Stakeholder interviews
    • Process & service mapping
    • Platform & constraint audit
    Science
    • Checking claims against the research
See it applied in the work →
Thinking
"AI can draw a hundred screens before lunch. Choosing the one worth shipping is still the job."
Read my approach →
Speed moves the bottleneck

When a prototype takes an afternoon instead of a sprint, the slow part becomes knowing what to test. That's where the saved time goes.

Models repeat the folklore

Ask a model for UX best practice and it returns whatever gets repeated most, myths included. So I keep a graph of what the research actually backs.

Workflows the team can keep

An AI workflow that only I know how to run leaves when I do. I write each one down so the team can run it without me.

Personal research

Before you cite a bias,
see if the research agrees.

BECO is a knowledge graph I'm building from 420 behavioural-science sources, each one DOI-verified. It links 243 named biases, heuristics and design laws to the findings behind them, and grades every one, including the popular ones the research doesn't support.

Word of mouth
"If there's chaos, he can bring order to it. His exceptional ability to lead and organise a design process impressed me from day one."
Isabel Vidal Product Designer · Flat 101 Translated from Spanish
"Jose stands out from the average UX profile. Beyond his eye for detail, he brings the layer of strategy and fluent client communication that is so in demand — and so scarce."
Emilio Bordona Project Manager · Flat 101 Translated from Spanish
Available

Your hardest problem
is a good place to start.

Open to senior product design roles and selective consulting engagements, in English or Spanish.